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Ksp Fuel Crossfeed
ksp fuel crossfeed



















  1. KSP FUEL CROSSFEED UPDATE IS LONG
  2. KSP FUEL CROSSFEED PS4 PATCH TO
  3. KSP FUEL CROSSFEED PROFESSIONAL TESTING COMPANY

Ksp Fuel Crossfeed Update Is Long

UR-700 with high energy upper stage consisting of 3 x RD-350 LF2/LH2 engines with a total thrust of 450 metric tons. We’re almost there and we couldn’t be any prouder!UR-700 / RD-350 Russian heavy-lift orbital launch vehicle. The development process of any update is long and all the steps within it are vital to a successful release that includes this final phase, where the participation of the community has been and is crucial to polish the final details. Then when you try to transfer fuel from certain parts not directly connected to the tanks in the station it fail simply because there is no actual connection.We’re getting very excited with the upcoming release of the 1.2 Update! After countless hours of hard work, it’s very fulfilling to see a project coming to fruition. From the little I know from fuel transfer since 1.2 went live, I would venture a guess that the fuel crossover from some items were never activated when building the rocket/station.

The boosters of the 42L and 44L variants also used Vinci Viking. The gas generators of the Vinci Viking engines used water to cool down the gas from the gas generator, instead of burning it with excess fuel to achieve this. Admittedly, it was a rather limited crossfeed.

ksp fuel crossfeed

A big shout out to the rest of the QA team that rarely get a mention and are the unsung heroes. There have been some great reports coming in, and the Devs have been hard at work fixing, passing them to QA and Experimentals for first and second pass testing before applying them to the latest pre-release build. They’ve also been keeping an eye on the public tracker alongside the experimentals to keep them in sync. Steve (Squelch), Dave (TriggerAu) and the QA team have been wrapping up the test cases this past week. You can check all the parts in the science center if they allow fuel crossfeed or not.

Eve has now fourteen biomes, and has a much prettier biome map.Last week our valiant pre-release testers uncovered a logical issue that was causing Exploration contracts to only issue flyby objectives. Part of this is looking for ways to make each of the planets a bit more interesting, as well as make the maps themselves more aesthetically pleasing, since they are now visible in KerbNet (and not just via the cheat menu). This is now possible and should hopefully make for a lot less grief when this happens accidentally.In addition to the usual round of bug fixes, Bob (Roverdude) had some time to add on the new 0.625m heat shield, and continued on the biome rework. Let’s go through the details that Mike (Mu) and the team has been working on:Throughout the week, Jim (Romfarer) has been fixing mostly non-critical bugs, he also fixed an old bug/feature where you were not able to undo deleting a whole vessel in the editor. We’re spending a lot of time fixing bugs, doing performance optimisations and balancing the new features.

ksp fuel crossfeed

Furthermore, clicking on the ship in control will now deselect the target. If you double click on a targetable part (such as a docking port), that part will become the target, while clicking on other parts of a ship will target the vessel itself. Near-range targeting now has a bit more logic. On return, Bill fixed placing maneuver nodes on solar hyperbolic trajectories, and fixed the world disappearing when the camera is under 1000m below sea level.Nathan (Claw) continues to add refinements and quality of life additions, as well as fixing some crashtastic bugs.

Roy also helped fixing some bugs on the tracker, most of them regarding interface or part issues.Pablo (Paul_Amsterdam) and Leticia (Leto) are working very hard on the 1.2 teaser & cinematic trailer and it’s looking GOOD! We can’t wait to premier it and let you see the final product!On the Social Media & Communication front we’ve been working on and implementing new ideas to enrich the content we share and to engage with the community. Third, but not least, Sarbian invested some time playing with Quaternions and we finally have a fix for the LT-1 and LT-2 leg rotation in the editor!Rodrigo (Roy) worked on the launcher for KSP it has been updated according to our new patch solution and its visuals have been improved a little, too. Secondly, Sébastien worked together with Nestor, Roy and Manuel on finding a solution for a issue we’re experiencing with the Steam Controller in 1.2 and it looks like a solution is near. First, Sarbian spent some time with the Text Mesh Pro font editor to add more characters to our default font.

Ksp Fuel Crossfeed PS4 Patch To

Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Join us in wishing him well and a speedy recovery.That’s it for this week. Nestor also wanted to let you know that we are still testing the PS4 patch to solve all the issues this port has presented, we’ll keep you informed about the advancements, but unfortunately there are no news regarding the release date for that patch, yet.Sadly we have a man down for this Devnote, so no poetry from Mathew (sal_vager) due to an unscheduled excursion to the hospital. Please stay tuned on the forum for the announcement. Furthermore, Daniele (UomoCapra) and Alejandro (alecenturion), our business developer, will be attending Twitchcon this week, so if you happen to be there, come by and say hi!Nestor, our producer, has some great news: the Xbox One patch has passed certification! This patch will be released this week and it will finally solve the save file issue that Xbox One players have been experiencing.

Ksp Fuel Crossfeed Professional Testing Company

This means that maneuvering is stillPossible, but somewhat limited. Dave (TriggerAu) and Steve (Squelch) have tackled the job of testingWhat is definitely the major feature update for 1.2: telemetry and antennas.Bob (RoverDude) wrapped up his work on partial control, which can happen when a probe or crewed pod without aPilot has no connectivity to a control point.Limited to no throttle or full throttle, actions and events, SAS/RCS toggles,Allowed by their SAS level. It’s a long and repetitive task from a QA standpoint,But we want to make sure this issue is well and buried when we release thePatch. Because theProject has changed so much, and bugs could literally pop up anywhere, we’veVMC is a professional testing company that will help us test the newUpdate, freeing up our own QA testers to focus on the latest and greatest features.Mathew (sal_vager) spent the last week testing an issue on the Xbox savegameIssue, where the game would refuse to save any progress after a certain fileSize limit was reached. It’s been quite a busy week at Squad: A couple of people wereAt Gamescom in Cologne, new developers were brought on and in the middle ofThis the regular pace of development had to be kept up for the 1.2 update.This week also marks the start of a new sprint for the developers, andFor this third part of the 1.2 update development we’re focusing on finishingThe last bits of functionality, and QA testing the changes so far. Stay tuned for more exciting and upcoming news!Welcome to our first-ever Devnote Thursday.

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